I completely understand why Valve decided that the touchpad haptics were good enough, the deck is heavy as it is already. I’d still love to have the option of adding some proper rumble on the deck for the games that deserve it.

  • conciselyverbose@kbin.social
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    11 months ago

    The PS5 controllers’ are amazing.

    Everything else (or games that don’t use them) feels like shit after. So I get this request.

      • conciselyverbose@kbin.social
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        11 months ago

        I’m honestly confused by stuff like returnal having PC ports. I can’t imagine it being properly playable without the feedback on the trigger pull from the PS5 controllers.

        Sony’s two “gimmicks” were two of the most exciting things to happen to gaming in a long time as soon as the announced them to me (the other being the combination of architecture to make loading effectively immediate. PS4 games load way faster than on PS4, but PS5 games are silly, and it unlocks gameplay you couldn’t do without it).

        I did wait until the library built out and only just recently pulled the trigger, and it’s more impressive than I expected. Of course, I spend a lot of my time playing last gen stuff now that I’m not hampered by ten minutes of loading every time I’m less than perfect on the difficulty cranked up where I like it, so patience wasn’t needed, but whatever. It’s a nice piece of tech though.

        • pory@lemmy.world
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          11 months ago

          Returnal supports dualsense advanced features, you just have to plug the controller into the PC and disable steam input.

          I used Returnal as the benchmark tool for the dualsense features (I don’t have a Playstation older than 2) and was amazed by them, then I realized that I didn’t like the actual game as a roguelike or a shooter so I return(al)ed it. But the controller features were sick

          • conciselyverbose@kbin.social
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            11 months ago

            Yeah, I do recognize that a few games support it, and that if you allow remapping broad enough there are other ways to provide the functionality. But it feels so damn natural I’d consider the game unplayable with it.

            Overall I agree with you on the game, too. I’ll probably try again at some point, but I don’t really find the world or enemies satisfying. And while handling the guns is awesome, the actual gunplay wasn’t. The strongest point was definitely the use of the controller, which should enhance a game, not carry it.

  • HubertManne@kbin.social
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    11 months ago

    I never understood the appeal. Way back when controllers came out it was like, oh wow cool, but then just turned it off after the novelty faded.

    • Julian@lemm.ee
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      11 months ago

      If a game utilizes it properly, the haptic tech in the switch and steam controller (and I assume also the deck) can be really cool. Thumper on switch is imo the definitive edition of the game just because of how it uses the haptics. It’s way more subtle and fine-tuned then just a motor with a weight.

  • Molecular0079@lemmy.world
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    11 months ago

    Yeah I feel the same way. The haptics are very weak on the deck, like far weaker than even the Steam controller.

  • Perroboc@lemmy.world
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    11 months ago

    Haptics feel like enough, because proper rumble motors take a lot of space, spend more battery, and actually shake the whole device which is not desirable in a handheld device

  • cRazi_man@lemm.ee
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    11 months ago

    Anyone else dislike controller rumble? I never hear anyone say it, but there must be others like me who turn it off immediately and feel no need to have it.