The same person who leaked the existence of Metroid Dread assures that a Spanish developer has received the development kit for the successor to Nintendo Switch.

  • Shadywack@lemmy.world
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    1 year ago

    Judging from the leaks, it looks like it will be more inline with Steam Deck capability as opposed to a leap forward in computational power.

      • jiji@kbin.social
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        1 year ago

        A leap forward from the Switch, yes. I think they were saying the “Switch 2” will not be a leap forward in the general sense of what’s available.

      • Shadywack@lemmy.world
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        1 year ago

        With a good portion of its capability hamstrung by abstraction layers. That said, Switch 2 doesn’t look to be a 4k device when docked.

        • rDrDr@lemmy.world
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          1 year ago

          I played Hogwarts Legacy on my Steam Deck at 4k upscaled from like 480p or something. I think it was upscaled to 1080p with FSR 2.0 then again to 4k with FSR 1.0. It was like watching a slideshow of impressionist paintings set in the English countryside.

          • shinjiikarus@mylem.eu
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            1 year ago

            With anything weaker than 3080 the game looked like a slideshow on every machine at launch. UE4 games tend to be seriously broken on PC the last few months.

            Then again: Steamdeck is definitely not a 4K console.

    • JamesBean@kbin.social
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      1 year ago

      Other than in terms of physical hardware innovations, Nintendo hasn’t been anywhere near the cutting edge of computational power since the mid-90s… Or maybe never.

      • Kichae@kbin.social
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        1 year ago

        GameCube was the last time they tried to fight on specs, and the system struggled to sell. It’ll likely be the last time they ever fight on specs.

      • Crankpork@kbin.social
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        1 year ago

        Yeah, Nintendo’s biggest strength has always been the quality of their first-party (and Monolith) games, but never their graphical fidelity. They focus on good games that are fun to play, and I appreciate that, but they have a hard time drawing in AAA third party devs.

        • magic_lobster_party@kbin.social
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          1 year ago

          Nintendo 64 had quite remarkable graphical fidelity compared to PS and Saturn. It was the only console at the time that used floating point math for 3D calculations (that’s why Playstation got the wobbly look).

    • EnderWi99in@kbin.social
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      1 year ago

      Considering the Switch was borderline obsolete when it was released, they are just keeping with tradition. Nintendo doesn’t take risks anymore.

      • phi1997@kbin.social
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        1 year ago

        Nintendo handhelds have always had weaker specs, just compare the Game Boy to its contemporaries. They usually prioritize battery life, cost, and some sort of gimmick, for lack of a better term