recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
it doesnt just feel like copy paste, thats quite literally what they are doing, there is plenty of evidence online to show that they do but hey, if you can make whatever low effort thing you want and people still buy it why bother trying?
There’s no problem with copy/paste, games do that all the time (look at portal, most of that game is reused half life 2 assets). I think the problem is that they’re just not doing anything interesting with the games. If the games were good it shouldn’t matter if the Pikachu model is reused or made from scratch.
Same here, I’ve tried to get into pokemon so many times but I just don’t get it. The games just look so lazily made too
They get away with the copy-paste because the combat system is fundamentally extremely solid.
The good thing about this is that programming-savvy fans have been creating free fan-games based on the formula for the last decade or so. As with any fan-made content the quality is extremely variable, but I have found some of the newer releases to be genuinely good games, better than anything GameFreak has put out in the last 20 years. Pokémon Unbound is a personal favorite - if you enjoy the fundamentals of the Pokémon games but feel the lack of creativity and puzzle-solving in the official releases I would suggest giving them a look.
That’s a very common complaint for the last, hell I don’t even know, 20 games or whatever.
True, I’m not saying anything I haven’t heard before. It’s just crazy that people keep buying it thinking “Maybe this one will match the memories I had when I was 10.” I guess nostalgia is a powerful drug. Even more powerful than I thought… just looked up the Pokemon franchises worth and it’s estimated at 74 billion. Now I know how boomers feel cause I just don’t get it.
Yeah I don’t get it either. I don’t even get the nostalgia aspect, there are just so many new Pokémon that I feel they completely drown out the ones I grew up with, the first like 250 iirc, I have no desire whatsoever to play the new games.
But I suppose it’s still very popular with kids all around the world as well so there’s that.
I do agree that it’s the same thing recycled over and over.
If anyone does want to play them again, I highly recommend emulating them and accelerating the emulation to 2.5 or 3x speed. Makes it much more tolerable.
Every game after Black and White is copy paste garbage, but everything before that is pretty damn good.
I wanted to say the same; additionally, the games are sooo slow, and everything takes ages compared to most other games.
The pokemon fan games have been way more inventive than the mainline games for a while now. I just recently have been getting into pokemon infinite fusion and it’s FANTASTIC
I so badly want to play infinite fusion but I cant seem to get it to work, it crashes everywhere I’ve tried to play :(
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
There‘s this great video essay that basically agrees with you. Rockstar want to create these cinematic narrative experiences but that does not mash well with their concept of an open world.
My friends love it, but two hours in, I just feel worn.
Then I just drop it and never look back.
Can’t get it to stick.
My main grip with this game is how slow ans cranky everything feels. I miss the arcade feel of RDR1.
Rockstar has been moving that way in general for years. They get so focused on the immersive and sim stuff, they forget that they made their name on over-the-top chaotic fun. Everything from GTA4 onward suffers for it, other than RDR1 that struck a decent balance between the approaches.
Same here. It was so frustrating trying to play it.
Here’s a pretty awesome looking intricate and interesting world. No, you can go over there. Or there. Or do that
I‘m with you. I don‘t get why so many people praise the story and the gameplay.
The mission design is very disappointing. You have this beautiful open world with so many systems that you can interact with. It can be fun to just start some shit and watch the chaos unfold. But the second you start a mission, everything is scripted and like on rails. You have no real freedom whatsoever in how you want approach a mission. The missions are also not challenging in the least (apart from some jank here and there). It‘s mostly just one turkey shoot after another.
Story spoilers
The story is not all that great. It‘s just not believable that anyone sane would stick so long with a gang leader who does not make a single good decision and clearly goes more and more off the deep end. It is also too long and overstays its welcome by tens of hours. Especially the whole Guarma chapter is hot garbage and would not have been missed at all if it weren‘t there.
I made it through to the end. I had to see for myself where they are going with the story. But I was kind of glad when it was over.
I wish another studio could license the world that Rockstar created and make a game that is actually good. But that is never going to happen.
Honestly, Stardew Valley for me. I’ve tried it a couple times and it just didn’t work for me. I wanted to like it, and I like the idea of it, but in practice, I hated the time management aspect and not being able to just run around and do as much as I wanted in a day (I haven’t played on PC with mods; I know there’s at least one or two that let you change that). I also hated the fishing. 🙃
I still can’t make it through any of The Witcher games. Smooth and satisfying gameplay is super important for me to enjoy a game, and The Witcher has always felt slow, clunky, unintuitive, and super menu-heavy. I’m sure the story is great! But I just can’t get past its gameplay.
I adore Witcher 3. That said I’ve always said controlling Geralt feels like driving a boat. God help you for the very few instances that you do platforming.
They added a different control style sometimes after release, didn’t they? I can’t recall the specific difference, but I think I used it for my playthroughs and it was less boat-y.
I’m not sure there. I played it several years after release, but I can’t remember one way or the other if there were alternate control options.
I’m playing mainly western RPG’s like that, but I also couldn’t get into The Witcher. The gameplay is fine actually (I played way more clunky games with lots of enjoyment). But somehow Gerald just never clicked with me, causing me never to feel really connected to my character and to what’s happening.
It’s sad because I can notice how good the games are, but I just really cannot get into it.
Same here. I really want to like The Witcher 3, but after trying to play it for 10 hours without feeling any enjoyment, I just gave up.
It took me 3 attempts at starting The Witcher before I eventually got through it. I had just came off of Dark Souls 3 combat, so the combat in Witcher was especially clunky feeling. Eventually I moved into a new home, had nothing else to do, and proceeded to do nothing but play the game for 50 hours until I beat the game lol. I would say the story is worth it, but I agree that its kinda tough to get into.
I tried to play Witcher 3 and the combination of strange camera angles and very “tradional rpg” style icons put me off (the later is a really sad thing to be bugged by but whatever) - the interface for everything just seemed very outdated
However, I now have a PS5 and i believe the PS5 update has huge improvements including to camera angles etc, so I may give it another go.
Monster Hunter. It’s just so painfully slow and boring. Combat just feels clunky.
Didn’t play Skyrim at the time and the two times I’ve tried to get into It didn’t really click for me. I understand why people like It, mayo give another try sometime
Oh thank god, I came here to say Skyrim and was afraid of being the only one.
I should have liked it. Absolutely loved Morrowind. But just never could get into Skyrim despite multiple attempts and now I’ve given up.
In all fairness, you wouldn’t like it just because you liked Morrowind. The games play entirely different from one another and the story of Skyrim is a downgrade by several margins (though some of the sidequests are awesome).
This is coming from someone who has like 200 hours in Skyrim.
Perhaps try a total conversion, skyrim is basically a mod engine anyway lel
I tried that, but in the end it turns out I found hunting for mods more fun than actually playing them.
I could never get over the fucking monotone same-voice way every NPC speaks.
Everything about that game felt monotone, to me.
I think about trying again, once in a while, but haven’t yet. They keep releasing new versions at prices I’m not willing to pay for it.
I never managed to get far in Skyrim. And even if you like it, I don’t think it’s too controversial to say that it has one of the worst intros for an open world game.
Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
I think this CAN work if you naturally enjoy the game, but don’t want to make decisions about your game plan when you boot up.
I like Deep Rock Galactic. When given 15 mission options, I get choice paralysis, so it’s nice to have dailies/assignments that at least push me into a particular one just to get started.
For me botw was that game. I didn’t like the gameplay and many aspects of the game design. In contrast, I’m enjoying totk a lot more. It improved on a few aspects I didn’t like and the gameplay feels closer to what I want in a Zelda game. Overall I’d still prefer them to go in a different direction with the series though.
But in general, I’m not a fan of a lot of currently popular elements. I don’t need big, open worlds with a lot to do, that just gives me FOMO. I don’t want to build and manage stuff, and make a lot of decisions in my adventure game, I just want a good story and fun traversal and combat. And I don’t need 50+h of gameplay, I don’t have that much time and I usually start burning out after the 20h mark anyway.
Borderlands: I mean the combat is fine and all, but the story is super weak. What is my incentive to keep playing? Just to click on more heads? There are better games for that (Doom, Quake, etc)
I was enlightened about why I didn’t like borderlands when I realized it was FPS Diablo. I just don’t enjoy the gameplay loop.
I played the crap out of borderlands… until one day I asked myself why… and… I never picked it up again. After that switch was flipped, the whole series just fell apart on me.
I stuggled with it so many times. I think Borderlands games, in general, are the ones I tried the most to enjoy, because everything about it is cool to me, the eastetic, the characters, the presentation…
I restarted the first at least 4 times, alone and in coop, thinking the problem was that it doesn’t work as a solo experience. I played the sniper and then I tried the gunman because, maybe, the sniper is not that enjoyable.
Then I got the 2, because maybe the first was too raw and basic.
I just… don’t have fun.
I point the cursor toward waves of spongy healthbars, and then I get served a giant plate of paralyzing choices between 64 billion gear options that clutter me and my frail mind.
I ended up loving Tales from the Borderlands: all the good from the worldbuilding and none of the gameplay loop.
Yeah basically. It’s a loot shooter, it’s very fun in co-op but not good enough to carry itself in singleplayer.
I was watching an escapist video about modern life service games and he said “saying a game is more fun with friends is a virtue of your friends, not the game.”
If a game needs friends to be fun, I think it’s just a garbage game.
I don’t think that always holds water, some games are just made to be played with others. Nobody is going to accuse Counter-Strike of being bad just because playing against bots isn’t the most thrilling experience. But for games like Borderlands definitely. Point being, the logic goes it’s bad and only saved by playing with friends doesn’t stop it from being a bad game, not that a game is bad just because it’s more fun with friends.
I guess I’m more specifically referring to the modern looter shooter live service bullshit that’s been taking over the industry. Not standard PvP multiplayer. Of course that’s the intended experience there, can’t blame that.
Didn’t see anyone else mention it, so I’ll say MMOs. Pretty much all of them. WoW, FFXIV, Guild Wars 2, Star Wars one (can’t remember the name). I really like the idea of MMOs, having a huge shared world that feels alive, tons of lore, epic quests, but I just find the gameplay loop so boring. They just feel like endless busywork to me.
I just can’t stand Genshin Impact. Idk what it is but I don’t see the draw and find it boring.
Gacha games completely turn me off. I just hate random loot boxes or other gimmicks to get you to spend money for the chance at getting something neat.
Or how about its blatant world artstyle ripoff clashing with the generic animestyle
I’ll probably take some flak for my answers, but here I go!
Undertale
Maybe I would’ve loved it if I had got to the game before the fandom madness got to me. But to be fair, it looks like it’s visually designed to tap into that 80’s nostalgia, which would’ve bore me anyway.
Destiny 2
I used to enjoy that game (and Destiny). Played it way more than I’d like to admit. But as my anxiety got worse, the more I abhorred the way they force you into matchmaking for PvE content, then give you all kinds of reasons why you have to do those PvE content where you’re forced to play with random players. Then there’s the changes Bungie had made that made the game more and more hostile to me on a mechanics level. Lately, it also feels like they’re treating Destiny 2 as a money-printing machine.
Diablo 4
Because Blizzard. I had a whole rant but I don’t want to make anyone uncomfortable. I simply will not give Blizzard any money moving forward.
Diablo 4
Me: what? Who doesn’t like Diablo? I love the grind, the builds, classes, etc. What’s this dude getting at?
Because Blizzard
Me: ooohhh yeah. That’s more than enough reason.
Haha! Thanks for understanding 😄
I hate Diablo!
It’s not that Diablo does anything wrong, it’s just that the gameplay loop is very much not for me me. All of my experience playing Diablo and its clones has been, “play the campaign with gear that’s underwhelming 20 minutes after you get it so you can never make a real build until you get to endgame, then grind endgame maps that make you zoom through trash for 20 minutes so that you can fight a boss, get no good drops, and do it again. Repeat this process every time you want to roll a new character.”
I don’t think any Diablo player would disagree with this very much, even. It’s just that y’all find it fun and I don’t.
That’s… pretty accurate, ngl. Lol. I’ve played POE, GD, LE, D2R and that’s 0retty much how it is. The campaign is basically a huge tutorial.
Still, it’s fun for me to try new builds. And the feeling when you get a good legendary/unique that’s perfect for you character is pretty nice. But yes, it can get tiring. I’m taking a break from arpg’s rn.
Oh, and and I forgot damage reflection as a mechanic. Seriously, this is the most insane staple mechanic in any video game genre.
As far as Undertale goes at least even if maybe the design kind of looks like it’s designed to tap into 80’s nostalgia I really don’t get the impression that’s the main appeal for most people. The fandom thing is definitely true though, I’m glad I was young and chronically offline enough not to see any of that before I’d played the game through in its entirety
Destiny 2! The game is total trash. The combat is so fucking boring, its just nothing but bullet sponge bosses with simple ass mechanics.
I know that lots of people love it but man I do not understand lol
I’ve played Destiny 2 religiously throughout Warmind up to Shadowkeep, but after giving it some thought, I feel like I agree with you. Most of the fun I’ve had in that game was because I played it with my friends. We were happy messing around and shooting at each other’s backsides and maybe occasionally getting something done in the scarce 3-player content there was, kind of like a glorified hangout space, but if I had to play it by myself? I don’t know, chief. I do love the feel of the guns and the lore (up to a certain point), but I wouldn’t call the game itself a good time.
That may have been my problem, playing solo that is.
There’s one opinion that I’ve been afraid to say out loud forever because people are so passionate about it… Disco Elysium. I love rpgs and I love choice-based, narrative-driven games. But there were two main things which drove me crazy:
- I really didn’t like the writing. Honestly it felt like some fresh English lit major suddenly discovered big words and angst and went crazy with it. It was really cringy to me.
- I didn’t like the false paradigm of choices in terms of world views and beliefs, when the game very clearly sets them all up to suck. With a strong preference for communism. Like when you try to be measured and moderate the game actively negs you for being weak. Why give me the choice when you’re just going to punish me for it? And what if I have some anti-capitalist beliefs but don’t want to kill the landlords? It was just so extreme and off-putting.