Going from dumb terminals to beefy individual networked computers and back a few times was a thing for a while and eventually it has settled into a use case specific balance because it is a balance between costs of centralizing the computing, networking, and people managing both. Throw networking connection issues for many locations and it is clear that everything cloud doesn’t work for everything.
Centralized gaming has already shown the same complexities and can never be fully put into the cloud even if that will work for a large portion of games and uses.
Do we need it? I’m not sure, but I am sure that all things cloud is an inevitability.
10 years from now, at an Applzonooglsoft Developers Conference: the new cloud… is YOU!
crowd gasps and then immediately is turned into fluffy little floating data center server racks
You: I FORETOLD THIS DAY!
Going from dumb terminals to beefy individual networked computers and back a few times was a thing for a while and eventually it has settled into a use case specific balance because it is a balance between costs of centralizing the computing, networking, and people managing both. Throw networking connection issues for many locations and it is clear that everything cloud doesn’t work for everything.
Centralized gaming has already shown the same complexities and can never be fully put into the cloud even if that will work for a large portion of games and uses.
And they told in communism you will not have anything