Picture taken from their Twitter

  • falkerie71@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    61
    arrow-down
    1
    ·
    1 year ago

    Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.

    • Wilker@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      32
      ·
      1 year ago

      the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?

      • body_by_make@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        28
        arrow-down
        1
        ·
        edit-2
        1 year ago

        It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

        • Rentlar@lemmy.ca
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          The swashbuckler’s solution is then to make your own bundler installer!

          • jayandp@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

    • Zeth0s@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      ·
      edit-2
      1 year ago

      That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:

      If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

      https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

      Note the “updated” yesterday. Initially every install in “different devices” counted. Even on the same device after reinstallation of the os

      • [email protected]@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        24
        ·
        1 year ago

        I fail to see how they can guarantee it’s the first install.
        I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
        Moreover, would anyone even trust any number of times Unity tells you your game was installed?
        They could a magical 10% that would be hard to prove/disprove.
        Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

        • Zeth0s@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          edit-2
          1 year ago

          It’s a “proprietary system” (quote). It must be clearly always correct. It’s not one of those open source stuff… /s

    • breadsmasher@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable