Think of it like pushing RNG in your favor. Most games incorporate RNG in some amount, I do understand that micromanaging becomes too much at some point as well though.
I think I would prefer it if the boosts were rarer, but had more extreme effects like “take half fire damage for engagement” or “immunity to fall damage.” Something that can really interact with a build. Anything that doesn’t have obvious gameplay effects (like something that might go unnoticed) feels too minor to bother with, personally.
I get it. It’s different for other people, some people love farming headshots for that new gun/skin, some don’t mind min/maxing their rpg char. Whatever floats their boat.
I’ve never liked buffs either lol. Feels like gamifying a difficulty slider.
Which I guess is a lot of RPG mechanics like levels, equipment, advantage, etc… So to each their own.
Think of it like pushing RNG in your favor. Most games incorporate RNG in some amount, I do understand that micromanaging becomes too much at some point as well though.
Yeah I can see both sides of it, honestly.
I think I would prefer it if the boosts were rarer, but had more extreme effects like “take half fire damage for engagement” or “immunity to fall damage.” Something that can really interact with a build. Anything that doesn’t have obvious gameplay effects (like something that might go unnoticed) feels too minor to bother with, personally.
5% damage for 30 seconds… yay…
I get it. It’s different for other people, some people love farming headshots for that new gun/skin, some don’t mind min/maxing their rpg char. Whatever floats their boat.