Bethesda never disappoints!

  • verysoft@kbin.social
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    1 year ago

    People defending CDPR when they completely lied about the product aha, consumers be crazy these days.

    • Umbrias@beehaw.org
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      1 year ago

      To be honest, half the stuff people claim they lied about was always entirely speculation hype that never had any backing.

      Otherwise, for some people the game worked just fine. For others the game was nearly or entirely unplayable, and everything in between. Cdpr certainly lied and should have delayed their game’s release, probably upwards of a couple years, but the situation is rarely portrayed accurately.

        • Umbrias@beehaw.org
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          1 year ago

          I’m not saying they didn’t lie, there are many of features which were at best skeletons of the features that were expected. But I’m just saying a lot of the hype around the game was so out of control you had people on the sub reddit talking about how cool the car customization will be, or how they can’t wait to play, what would’ve amounted to essentially, gtav but with arasaka. Talking any l about features which actively were never even slightly implied to exist.

          • verysoft@kbin.social
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            1 year ago

            People get way too excited for any game, should always expect a pile of shit these days and just be pleasantly surprised instead. People are die hard fans of games like CP2077 before they even release, it’s not good.

            • bermuda@beehaw.org
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              1 year ago

              I played through the whole game last year and while I had fun, you can definitely tell the scope is too big. There’s lots to do but when you do things, there isn’t much depth. Systems that you think should be in place just aren’t there. The game also has a lot of features that align with open world action games of the era like Ghost of Tsushima or Horizon Forbidden West. There’s stealth, there’s a crafting system, there’s collectibles and fetch quests. But there’s few features that align with most other role playing games. You cant get a bite to eat at nearly any restaurant. You can’t have a conversation with an NPC that isn’t one of the dozen that’s relevant to the story. (My favorite activity in fallout is to chat with random characters about random things.) Dialogue trees are shockingly stiff and inconsequential. Most missions have choices but it boils down to “X character is alive instead of unconscious.”

              There’s a lot more I could go into but in general it just came across like it was almost unfinished. The only mission I played that felt like a true RPG mission instead of a stealth game or a shooter was the Flathead mission, so it makes sense that’s the mission they relentlessly previewed back in 2019.

              • entropicdrift@lemmy.sdf.org
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                1 year ago

                Agreed. The biggest issue for me, as a PC gamer who expected bugs at launch, was really that it’s a stealth/action game that was marketed as an RPG even though it has precious few consequential choices or playstyle options.

            • Umbrias@beehaw.org
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              1 year ago

              For sure. And who knows, much of that could be guerrilla marketing to stoke the hype.

              Expecting cp2077 to be anything like GTA is just silly. They are entirely different games.

              And the RPG elements are fine, it’s already very linear, and plays like you’re the focus character of a cyberpunk campaign. They did just fine on that front, so I don’t really understand your critique there.

    • P03 Locke@lemmy.dbzer0.com
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      1 year ago

      CDPR fucked up big time, but they did spend another couple of years fixing a lot of shit and adding content.

      Also, Cyperpunk: Edgerunner was pretty dope.