- cross-posted to:
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- cross-posted to:
- [email protected]
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
The way I see, that’s all the more reason not to go the “graphics out the wazoo or bust” route.