I save this meme a while ago, I think it is from Reddit
I’ve played before anticheat was a thing and it is meaningless. Cheaters are going to cheat. The best anticheat systems are voting. The game kicks a winning vote total and then that server sends the rest of the servers it’s results. Then that account is flagged as a cheater. The only way a cheater can exist is they hide and don’t cheat and are obvious in it
Never Trust User Input!
Removed by mod
Votekick really doesn’t work as an anticheat, especially without good playback analysis option and even then good gamesense looks like wallhacking in shooters to new players for example when all you are doing is tracking sound and have good crosshair placement. If you can’t review replay and there is no blatant cheating like speedhack or spinbot or teleporting, what are you voting on? The fact that you are getting stomped?
To be clear I’m not saying invasive anti-cheat is the way, but IMO voting is not the way to go.
Votekick is enough to stop cheater from cheating in current match.
The point is what are you basing the cheating report on? Is it blatant? Because rarely is it blatant especially if you can’t review playback.
And how playback would help to remove cheaters in real time?
On what basis are you votekicking then?
On subjective basis, duh.
So essentially votekick people that are simply better than you 9/10 times.
Yup and to top it all off most online gaming communities are really toxic when it comes to any discussion of Anti-Cheat in this regard (it’s considered the same as cheating to put down anti-cheat), and will usually defend it and the company behind it. I’ve even heard some of these chuds try and say linux is evil or used by criminals (you can tell these people are either kids or very immature) and that they should outright ban Linux users altogether.
September 20, You didn’t get downvoted yet
I guess people are much more rational on Lemmy and fewer of the fanboys who stick up for those companies (or those people just avoid Linux communities like the plague). Either way it’s much better than Reddit was.
Up next: Hardware level surveillance powered by Intel ME
I wanna know they have to have low level shit making these checks on my device in the first place. Why can’t the checks by on the god damn server, checking against what the developer knows is and isn’t possible to do without cheating?
Edit: Er… I guess you wouldn’t really be able to tell if they used walls or aimbots that way… 🤔
A lot of anticheat methods are not to catch the people with the proper, premium cheating software. It’s to stop little Jimmy downloading an exe for Fortnite because he loses too much and making a new account as f2p is now the norm. As such, a lot goes into making it hard to have a cheat hide itself without significant effort from the user, be that running a custom kernel module yourself or some sort of emulation techniques. The kernel level anticheats can naturally be bypassed, but you have to do more than just running an exe most of the time which is about as far as the average kid who downloads their cheats from a YouTube video is capable of. The result is you catch 99.9% of what would be cheaters, and that’s a much bigger improvement to your player base than catching the 4 players at the pro level who pay thousands a month for custom software which doesn’t really matter in the grand scheme of things.
Image Transcription: Meme
[The meme shows two fanart images of the character Sayori, from “Doki Doki Literature Club”, with text to the right of each image.]
[In the first image, Sayori is wearing sunglasses and scowling, with her hand up in a blocking gesture. The text reads:]
Anti-Cheat
[In the second image, Sayori has her head up high, looking pleased, with a finger pointed to the right, where the text reads:]
Kernel Level Surveillance
I am a human who transcribes posts to improve accessibility on Lemmy. Transcriptions help people who use screen readers or other assistive technology to use the site. For more information, see here.
The hate is mutual. Though I’s hate it even I was a windows user.
I’ve been in discussions regarding anti-cheats, and there’s definitely an audience who outright complains if a game does not have anti-cheats.
The arguments usually being willing to deal with the risks, because they don’t see a way to make games fair without it.
I definitely get it. Have you seen the state of Team Fortress 2 for the past few years? It’s repugnant. I don’t know how people are still playing it.
Free to play multiplayer games are at the highest risk of cheaters, since they can just make a new account. I would rather pay for a multiplayer game without microtransactions than a free one which gatekeeps and facilitates cheaters.
League of Legends is fine and it runs via wine. Whatever they are doing seems to work. I won’t believe for a second that you absolutely need kernel level malware for Valorant. Not that I care about shooters.
LoL has a very simple way of only giving you information you need. The problem is shooters are way more complicsted that way. I play a game that tries this, but it leads to a lot of pop ins, where someone is invisible, even tho you should clearly see him.
As long as there are people playing a game, there will be cheats. However, I decide what happens on my device, not a game or software developer. When the developer thinks he can set requirements, he is barred.
Not a single piece of software is worth risking my device for.
KLS for short. Pronounced “kills”.
XD