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Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 years ago

Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

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Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 years ago
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Starfield's hype handle cranks ever-more furiously in the run-up to its September release, and Bethesda has now fired o…
  • GolGolarion@pathfinder.social
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    2 years ago

    these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail

    • Sordid@beehaw.org
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      2 years ago

      Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

      • Rentlar@beehaw.org
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        2 years ago

        In the wise words of Todd Howard: It just works

      • macniel@feddit.de
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        2 years ago

        Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

        • DaSaw@midwest.social
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          2 years ago

          “Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

          • macniel@feddit.de
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            2 years ago

            I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)

            • DaSaw@midwest.social
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              2 years ago

              Murderous at each other, not the player.

    • Annoyed_🦀 @monyet.cc
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      2 years ago

      Fallout series doesn’t have jail though, every conflict is solve with fight to the death, so this indicate it’s more like ES than FO.

    • conciselyverbose@kbin.social
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      2 years ago

      It’s a Q&A. People asked about shit they know about from other games.

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