Sam@lemmy.ca to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · edit-21 year agoPiracy > resellerslemmy.mlexternal-linkmessage-square20fedilinkarrow-up177arrow-down12file-text
arrow-up175arrow-down1external-linkPiracy > resellerslemmy.mlSam@lemmy.ca to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · edit-21 year agomessage-square20fedilinkfile-text
minus-squareSootyChimney [any]@hexbear.netlinkfedilinkEnglisharrow-up1·1 year agoIf indie devs really have that preference, then they need to remove the DRM/Vendor-locking stuff in their games, unfortunately. If your game relies on eg. Steam for the multiplayer or workshop mods, then people are going to prefer resellers.
If indie devs really have that preference, then they need to remove the DRM/Vendor-locking stuff in their games, unfortunately. If your game relies on eg. Steam for the multiplayer or workshop mods, then people are going to prefer resellers.