Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
Fps matters for everything, 120 fps is just the new normal, can’t go back. When we used to play games at 15 fps and the new normal became 30, we couldn’t go back, 15 fps looked so bad once you got used to seeing stuff at 30 fps. Same for 60 fps in it’s day, and 120 fps now.
If you haven’t gotten used to 120 fps yet, and you want to save money, put it off as long as you can. You won’t be able to go back.
Dude, don’t worry about it, like I said, save your money. If it’s not important to you, it’s better to keep it that way.
It is important to me, I’m gonna keep doing it.
As we get higher and higher frame rate, there are certainly more and more people that won’t care.
But you can’t say it doesn’t make a difference, in blind testing(name of the testing style, obviously) people who freshly walked into a room with a game running and were asked if it was 60 fps or 120 fps guessed right 100% of the time, literally no errors made, they were not gamers. But they did have one training attempt each of walking in on each setting knowing which one it was that time.
So literally everyone -can- see the difference, but not everyone cares.
It is a real thing anyway, unlike cable quality for digital audio.
What kind of games can you even control with a touch screen where refresh rate matters that much?
Fps matters for everything, 120 fps is just the new normal, can’t go back. When we used to play games at 15 fps and the new normal became 30, we couldn’t go back, 15 fps looked so bad once you got used to seeing stuff at 30 fps. Same for 60 fps in it’s day, and 120 fps now.
If you haven’t gotten used to 120 fps yet, and you want to save money, put it off as long as you can. You won’t be able to go back.
You sound like one of those people who swear the gold plating on their digital audio cables improves the sound quality.
Dude, don’t worry about it, like I said, save your money. If it’s not important to you, it’s better to keep it that way.
It is important to me, I’m gonna keep doing it.
As we get higher and higher frame rate, there are certainly more and more people that won’t care.
But you can’t say it doesn’t make a difference, in blind testing(name of the testing style, obviously) people who freshly walked into a room with a game running and were asked if it was 60 fps or 120 fps guessed right 100% of the time, literally no errors made, they were not gamers. But they did have one training attempt each of walking in on each setting knowing which one it was that time.
So literally everyone -can- see the difference, but not everyone cares.
It is a real thing anyway, unlike cable quality for digital audio.