My thinking with a lot of those games where you have the handful of over-the-top ‘spenders’ is that at least a few are employees of the company given a free pass to add to their accounts. It’s not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.
I mean some fraction of that market is for sure addicted, which possibly stretches the definition of “like”.
My thinking with a lot of those games where you have the handful of over-the-top ‘spenders’ is that at least a few are employees of the company given a free pass to add to their accounts. It’s not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.