Skyrim had a narrative, it had stories that raised curiosity enough to engage with the gameplay loops. Some of the side quest were even pretty good, the main quest was meh.
Increasingly Bethesda seems to be building their games around gameplay loops with narrative increasingly ancillary. They’ve optimized for grind without giving a reason to grind.
Skyrim had a narrative, it had stories that raised curiosity enough to engage with the gameplay loops. Some of the side quest were even pretty good, the main quest was meh.
Increasingly Bethesda seems to be building their games around gameplay loops with narrative increasingly ancillary. They’ve optimized for grind without giving a reason to grind.