• oo1@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    if by better you mean, more fun, i think that’s slightly up to you.
    you can have just as much fun with a more constrained character who keeps losing dice rolls - it might be harder work though.

    • GolGolarion@pathfinder.social
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      no, i mean more empowered to interact with the game world. They have more agency in more arenas of play. You can play a goober of any class and have fun, i agree, but a goober who picks a “better” class will be able to create more comedies of errors beyond “Player fails to hit thing with a big stick”.

      • TwilightVulpine@kbin.social
        link
        fedilink
        arrow-up
        8
        ·
        1 year ago

        That’s the issue with how combat oriented D&D is. While there is a wide assortment of abilities between classes and their roles in combat, a lot of non-combat situations are reduced to just roling high on a skill check, not many choices and approaches to be made. There might be the odd utility spell, but even that isn’t a choice for martial classes. Because of that, Bards dominate non-combat encounters, with Jack of all Trades and Expertise.