It’s only currently planned for PC, with no controller or console plans yet — and Mountaintop won’t necessarily allow Steam Deck to join. “Steam Deck is a concern as a cheating vector, and I think our anti-cheat systems may block it right now,” Mountaintop CEO and cofounder Nate Mitchell tells me.
who the fuck is looking forward to some aggressively generic shooter filled with micro-transactions
StEaM DeCk OnlY sUpPoRtS VAC, EAC aNd BaTtLe EyE, ThAt’S nOt EnOuGh AnTi ChEaT fOr MuH GaMe
That game use Battle-eye btw.
And besides that, it’s not like you COULDN’T write a fairly capable and cross-platform anti-cheat…
I’m no fan of kernel level anti cheat either, but that “capable” anti cheat still sucks. At this point, I’m convinced that good anti cheat is actually impossible, so you may as well just not put it in the kernel. There are so many ways to cheat that an anti cheat will never detect.
Having a literal AI strapped to a physical controller (wires soldered to button contacts and so on), with a camera that watches the TV and plays for you is already a thing and cant be stopped except via serverside anticheat
doesn’t even need AI, current real triggerbots only need a small area around your crosshair and use color information to determine whether you should shoot or not.
@mr_MADAFAKA , I guess thier developers have some bad spaghetti code and can’t debug it enough to work on anything else. And if you were to get it to work, you’d outclass their developers and thus could cheat.
Bro when is gaming gonna get over this idea that the ONLY way to block cheaters is with some kernel level spyware. Its fucking ridiculous dog
It’s because of corporate greed. Anticheat is basically totally achievable on the server side, but that requires much more computing power. The idea of client side anticheat is to reduce infrastructure cost.
Eh, it’s also much easier to slap a client-side detector on because you can use generic detection methods. When you’re doing it server-side, you have to rely a lot on statistical analysis and it’s all game specific.
In the end you can, of course, reduce it all to not shelling out money, but there is some nuance too.
ah yes, “The Cheater’s OS” as us linux-heads like to call it
Lol How is it cheating. Idiots
they didn’t say using Steam Deck per se is cheating, but that it’s a cheating vector, i.e. it’s (according to them) easier to use cheats on it than on Windows PCs.
@noodlejetski @belated_frog_pants How to screw your company over bad decisions 101
Oh no. a game I haven’t heard of isn’t going to play nicely on the deck, I guess I’ll go back to my mountain of compatible games…
Sounds like it has forced multiplayer components always /yuck
It’s literally a multiplayer competitive shooter. That’s the game.
I don’t even have a steam deck, and this would make me never play the game, much less pay for it
PC = Microsoft™️ PC according to this article
I’m sorry, what game? This just looks like a 5$ bin indie™ (They got 30M$ in funding through investments) Unreal Engine 4 shooter. The fact that there’s no controller support or console ports planned says more than enough. What’s newsworthy about their use of a crappy anti-cheat? Not like most in here were ever going to even think about it. It’s a freemium GAAS shooter with an almost inevitably a small player base which will be all but dead a few months after coming out. I know I’m being mean and their people have been working on this game for years now, but come on.
Its protondb page shows “borked”.