For context: DirectX support in Intel’s ARC GPUs were really lacking due to running on a transition layer, it was one of the sore spots of their new graphics card. This update looks like it will help massively.

  • leave_it_blank@lemmy.world
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    1 year ago

    I sadly don’t have the time nor the nerves to fight my PC, but I sincerely hope that intel GPUs become a force on the market to consider in the future, prices from the big two are way too high, competition might change that.

    • Zarxrax@lemmy.world
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      1 year ago

      With the huge improvements that have been putting into their drivers, I think their 2nd generation cards will actually be worth getting. At least in comparison to a Radeon.

      • ComradeWeebelo@lemm.ee
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        1 year ago

        Hopefully. I don’t really see Intel going toe to toe with Nvidia in the enthusiast market with the 4080/4090 but I could see them targeting something like the 4070 from Nvidia or the 7800 and future cards from AMD on their high end.

        • PieMePlenty@lemmy.world
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          1 year ago

          This is where the bulk of the market is. I spent 600eur on a4070 recently and I still feel sour about it. Intel needs to enter this market.

  • doggle@lemmy.dbzer0.com
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    1 year ago

    I’ve heard this so many times. If they were all true the a770 on the shelf in my office would have created an AI singularity. Alas, on the shelf it stays. Maybe a second generation will actually have most of the bugs hammered out and be performant enough to rival AMD and Nvidia

    • scutiger@lemmy.world
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      1 year ago

      Intel introduced a new graphics driver update containing optimizations for PC games, with a DX11 title receiving a 750% improvement

      Notice it says “a DX11 title,” and that title is Halo: The Master Chief Collection. That is to say that the game likely used to perform very very poorly, and now performs acceptably.

    • Goronmon@kbin.social
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      1 year ago

      I wouldn’t say it sucks, just that it’s a more complex, lower-level API layer than DX11 and earlier. Which is good in that it allows for more control over game performance, but the big downside is that it’s more difficult and easier to screw up.

    • ComradeWeebelo@lemm.ee
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      1 year ago

      There were a lot of fundamental changes under the hood going from DX11 to DX12 concerning fundamental programming paradigms in the API that a lot of devs are still grappling with. It’s probably just something that will take some time for people to get used to.

    • aluminium@lemmy.world
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      1 year ago

      From what I get and I only have a very basic understanding of Graphics APIs is that DX12 puts much more respobsibility on the developer which raises the performance peak one can achieve but it also lowers the floor of performance when you don’t properly optimize code.

    • Chais@sh.itjust.works
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      1 year ago

      On Windows you may be right. A buddy I game with regularly has had trouble with DX12 games crashing randomly.
      On Linux they run just fine and frequently perform better than DX11 on Linux or DX12 on Windows.

  • donuts@kbin.social
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    1 year ago

    Kind of an aside but does anyone know how the Intel Arc cards are on Linux?

    I’d imagine that a lot of the driver problems aren’t really as significant since you can use things like mesa and dxvk, but I don’t really know.