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I love Katamari. It’s vibrant, it’s weird and once you start rolling you get into the zone and time flies. I’m still playing the Katamari games regularly.
And FYI there are two recent remastered releases:
We Love Katamari is probably the best in the series IMO. Beautiful Katamari was later released for the 360, but felt much shorter and really didn’t add much. A lot of the content in that one was locked behind DLC, too.
This is the best summary I could come up with:
“I cannot forget that moment when everyone started laughing,” Takahashi recalled from his office in the garage of the San Francisco home where he lives with his wife, Asuka Sakai, a composer, and their two children.
A demo at the 2003 Game Developers Conference in San Jose caught the attention of industry leaders at a time when the market was mostly focused on multiplayer shooters like Medal of Honor and Halo.
There was no guaranteed global market for a game with a flamboyant deity known as the King of All Cosmos, who transforms katamaris into stars, replacing the constellations he accidentally hip-checked out of existence during a drunken pirouette across the universe.
“It feels like Katamari Damacy escaped Japan by accident,” said Paul Galloway, a collection specialist at the Museum of Modern Art who helped establish its video game program, which includes Takahashi’s debut.
Instead, Takahashi moved to Vancouver, British Columbia, to help the co-founder of Flickr, Stewart Butterfield, develop a massively multiplayer online game called Glitch.
The experiment fizzled out within a year, but the development team he left behind continued working on the internal communications system it had created for the game — a messaging program now called Slack.
The original article contains 1,273 words, the summary contains 201 words. Saved 84%. I’m a bot and I’m open source!