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RTX On/Off feels really dishonest here given the assets swap as well.
that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?
Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.
I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.
You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.
I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.
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I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.
The art direction is impeccable and it still shines for it.
Two thirds of graphics is art direction, the other third is tech. Source: a rule I just made up
And those 2/3s shine through, the last big engine update for HL2 was in 2007. It still looks great.
To be honest, the biggest takeaway of the trailer is how well the original HL2 aged.
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Portal RTX runs pretty well on last gen cards with a little tweaking, I’m guessing we can expect the same for HL2.
Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.
I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.
Well, cool project but let me see something outside of that room!
Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.
Download link, please? I can’t find one anywhere.
(Also, how in the hell do you install these things? I tried to play the RTX remix of NFS Underground 2, but gave up cause I couldn’t figure it out. There’s no installer, and it’s not as simple as just copying files over…)
It’s not out yet, this is just an announcement
Now they have to do HL3 right….right?