Just like Quake 1, if you already own Quake 2, the enhanced version is available as a free update. Although unlike Quake 1, Quake 2: Enhanced is also available on GOG day 1.

In addition to visual updates, there’s a new episode “Call of the Machine”, Quake 2 N64, a pass to the enemy AI which changes a few behaviors and attacks, removes machine gun recoil, a new infinite use item that shows the player where to go next, and a number of other qol and accessibility options.

Anecdotally, I find the addition of Q2 N64 very appealing. It’s a mish-mash of pared-down maps from vanilla Q2 and the expansions in a strictly linear fashion - no backtracking. Of course, there’s also changes to the lighting and a new OST by Aubrey Hodges. Being able to control the game from keyboard / mouse is a godsend. I played the game in emulator with a modern gamepad and it was barely, barely doable, even when I could manually set deadzones and sensitivities and the like. It was awful.

  • Bubonic [they/them]@lemmy.dbzer0.com
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    1 year ago

    I’m liking it but some of the gameplay changes are a little jarring after having played through the original hundreds of times over the years. The only one I really wish I could toggle off is the barrels exploding after a short timer, it’s bit me in the butt a few times and even helped when I managed to somehow make a barrel launch across a room and kill some strogg when the one next to it went off.

  • weirdo_from_space@sh.itjust.works
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    1 year ago

    a new infinite use item that shows the player where to go next

    Why? Isn’t Quake II a little too linear as is? This would’ve been much more welcome in ROTT remaster honestly.